Viscous Ooze
Viscous Ooze
The Dire Hero Section
  • 40
    +
    2.5
  • 10
    +
    0.8
  • 8
    +
    0.6
  • 75-85
  • 0.6
  • 250

+50 Treasure Magic gold
25
+8 max Oozeling charges
+10s Slime Trail Duration
20
+50 attack speed
+75 Oozeling movespeed
15
+25 movement speed
+4 armor
10
+2 mana regen
Slime Trail
Slime Trail

Item effects:

Ability Type: Active

Target Type: N/A

While toggled, Viscous Ooze will excrete slime from its body, creating slime puddles for every 50 units traveled. Viscous Ooze will take a percentage of his max health in damage each second, growing new puddles based on damage taken. Slime puddles damage enemies each second and apply a stacking slow effect, while also providing vision and free pathing to Viscous Ooze and all units under its control.
Level  Duration Effects
1 1220 damage per second; Slow: 6%; Movement speed bonus: 6%
2 1320 damage per second; Slow: 8%; Movement speed bonus: 8%
3 1420 damage per second; Slow: 10%; Movement speed bonus: 10%
4 1520 damage per second; Slow: 12%; Movement speed bonus: 12%
•Cost: 3% of max hp per second
Slow duration: 3
Split Oozelings
Split Oozelings

 20

Item effects:

Ability Type: Active

Target Type: N/A

Passively gain charges for every 100 damage taken.

Active - Viscous Ooze splits off several Oozelings from itself, spending mana and reducing his strength temporarily to create an oozeling per charge. Oozelings will explode when they die or come in contact with an enemy, coating all nearby enemies with toxic ooze which damages over time and slows. Toxic Ooze stacks.
Level  AoE Duration Effects
1 3003Max charges 6; DPS 25; movement slow: 10%6
2 3003Max charges 8; DPS 30; movement slow: 12%8
3 3003Max charges 10; DPS 35; movement slow: 14%
4 3003Max charges 12; DPS 40; movement slow: 16%
Oozelings last 20 seconds
Oozeling movespeed: 400
Strength Loss: 5
Aghanim's Scepter: Oozelings create a 350 radius Slime puddle when they explode
Stick Membrane
Stick Membrane

 35

Item effects:

Ability Type: Active

Target Type: N/A

Viscous Ooze's sticky membrane grants a chance to disarm nearby attackers. Does not work against magic-immune enemies. Has both passive and active component.

Passive component: 25% chance to trigger for 1.0/1.2/1.4/1.6 seconds.

Active component: Activate to disarm all enemies within a 350 radius, healing for a percentage of each enemy's attack damage.
Level  AoE Duration Effects
1 3501.0Disarms for 2.0 seconds; Heals for 75% of each enemy's attack damage
2 3501.2Disarms for 2.5 seconds; Heals for 100% of each enemy's attack damage
3 3501.4Disarms for 3.0 seconds; Heals for 125% of each enemy's attack damage
4 3501.6Disarms for 3.5 seconds; Heals for 150% of each enemy's attack damage
Treasure Magic
Treasure Magic

Item effects:

Ability Type: Active

Target Type: N/A

Viscous Ooze converts one strength stack gained from consuming items into gold.
Level  Effects
1 Gold per stack: 150
2 Gold per stack: 150
3 Gold per stack: 150
4 Gold per stack: 150
Consume Items
Consume Items

 0

Item effects:

Ability Type: Active

Target Type: N/A

Viscous Ooze consumes any non-consumable items in his backpack. Each item consumed takes 60 seconds to digest, plus an additional 10 seconds for every 100 gold of the item's cost.

Every 10 seconds, Viscous Ooze gains strength from the consumed item which can be converted into gold with Treasure Magic.
Level  Effects
1 Strength per 100 gold: 1; Duration per 100 gold: 10; Max items: 1
2 Strength per 100 gold: 1.1; Duration per 100 gold: 8; Max items: 2
3 Strength per 100 gold: 1.2; Duration per 100 gold: 6; Max items: 3
•Strength stacks are disabled with break