Jeremy Khan
Jeremy Khan
The Dire Hero Section
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    2
  • 21
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    2.4
  • 15
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    1.2
  • 44-56
  • 3.36
  • 295

+3s Red Mist duration
25
Remove cast time on Red Mist
50 movement speed
20
50 attack speed
+5s Greater Fortitude duration
15
+300 Battle Thrust range
+8 strength
10
15% magic resistance
Battle Thrust
Battle Thrust

 15

Item effects:

Ability Type: Active

Target Type: N/A

Jumps on top of an area, dealing damage & slowing. For every hero/creep you hit you gain status resistance. If you hit no heroes, you are slowed. Will also heal Jeremy based on how many heroes are hit.
Level  AoE Range Duration Effects
1 3506004100 damage to enemies; 50% tapering slow
2 3507004175 damage to enemies; 50% tapering slow
3 3508004250 damage to enemies; 50% tapering slow
4 3509004325 damage to enemies; 50% tapering slow
• Cost: 20% of Max HP
• Cast Time: 1 second
• Status resistance bonus per creep: 4%
• Status resistance bonus per hero: 16%
• Heal per hero: 8% max health
• Damage Type: Magical
• Counts as HP removal for Jeremy (will not cancel Blink)

Fury
Fury

 10

Item effects:

Ability Type: Active

Target Type: N/A

After a 2 second delay, units in an area around Jeremy will take damage based on Jeremy's Max HP and be pushed 350 units away from him. Non-hero units are only damaged by the base amount.
Level  AoE Effects
1 30050 + 6% of Jeremy's Max HP & push back
2 30050 + 9% of Jeremy's Max HP & push back
3 30050 + 12% of Jeremy's Max HP & push back
4 30050 + 15% of Jeremy's Max HP & push back
• Cost: 15% of Max HP
• The push back has a mini-stun
• Damage to Jeremy is taken immediately. Counts as HP removal (will not cancel Blink)
Greater Fortitude
Greater Fortitude

Item effects:

Ability Type: Passive

Target Type: N/A

Provides passive HP regeneration to Jeremy. Also deals damage over time based on how much damage Jeremy has taken. Buff lasts 5 seconds and can be refreshed upon taking more damage.
Level  AoE Duration Effects
1 30052 HP regeneration per second; Deals up to 20 damage per second to enemies.
2 30054 HP regeneration per second; Deals up to 40 damage per second to enemies.
3 30056 HP regeneration per second; Deals up to 60 damage per second to enemies.
4 30058 HP regeneration per second; Deals up to 80 damage per second to enemies.
• Damage is calculated before armor reductions.
• Note: self-damage counts
Red Mist Arena
Red Mist Arena

 200/250/300  140/120/100

Item effects:

Ability Type: Active

Target Type: N/A

After a 0.8 second delay, creates an impassable barrier around Jeremy for 6 seconds. No one can leave or enter. Spells and attacks from the outside will not work. If an enemy hero comes in contact with an arena wall, they will bounce back 100 units and take 100 damage. Jeremy cannot die within The Arena and receives bonus damage.
Level  AoE Duration Effects
1 340650 bonus damage
2 3406100 bonus damage
3 3406150 bonus damage
Aghanim's Scepter will cause Jeremy & enemies inside the Arena to take 100 damage per second.