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Storm Spirit
Storm Spirit
The Radiant Hero Section
  • 19
    +
    1.5
  • 22
    +
    1.8
  • 23
    +
    2.6
  • 45-55
  • 5.08
  • 290
  • Main attribute:
    Intelligence
  • Sight Range:
    1800/800
  • Missile Speed:
    1100
  • Attack Duration:
    0.5 +0.3
  • Base Attack Time:
    1.7
  • Movement Speed:
    290
  • Attack Range:
    480
  • Attack Speed:
    1.39
  • Cast Duration:
    0.3 +0.51
Role: Carry / Initiator / Escape / Disabler
Level: 1 16 25
Hit Points: 511 967 1575
Mana: 299 832 1365
Damage: 45-55 86-96 127-137
Armor: 5.08 9.14 13.9
  • Spotlight
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  • Lore
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Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Raijin Thunderkeg, the Storm Spirit, is a ranged Intelligence hero who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities. Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. Finally, Storm Spirit's ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate and escape long distances with ease. Because his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns and silences. However, without proper mana management, he will run out of juice very quickly and be a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.

Source: http://dota2.gamepedia.com/Dota_2_Wiki

Static Remnant
Static Remnant

 70/80/90/100  3.5

Ability Type: Active

Target Type: Enemy units

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Level  AoE Duration Effects
1 23512Deals 140 Damage
2 23512Deals 180 Damage
3 23512Deals 220 Damage
4 23512Deals 260 Damage
Damage type: magical
• Static Remnants take 1 second to materialize after this spell is cast.
• Remnants have flying vision and can see over cliffs and trees.
• The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
Electric Vortex
Electric Vortex

 100/110/120/130  21/20/19/18

Item effects:

Ability Type: Active

Target Type: Enemy units

A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Level  Range Duration Effects
1 3001.0Pulls 100 units over 1 second
2 3001.5Pulls 150 units over 1.5 second
3 3002.0Pulls 200 units over 2 second
4 3002.5Pulls 250 units over 2.5 second
• This ability slows the Storm Spirit by 50% for 3 seconds.
• This skill is blocked by Linken's Sphere and can't target magic immune units.
Overload
Overload

Item effects:

Ability Type: Passive

Target Type: Enemy units

Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Level  AoE Duration Effects
1 2750.6Deals 30 Damage
2 2750.6Deals 50 Damage
3 2750.6Deals 70 Damage
4 2750.6Deals 90 Damage
Damage type: magical
• Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds.
• Using items does not trigger Overload.
Ball Lightning
Ball Lightning

 Depending on distance traveled  0

Ability Type: Active

Target Type: Ground

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage, speed and area of effect are improved per level.
Level  AoE Range Effects
1 125GlobalMoves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed.
2 200GlobalMoves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed.
3 275GlobalMoves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed.
Damage type: magical
• If the Storm Spirit runs out of mana while traveling he will stop immediately.
• Initial mana cost: 15 + 7% of total mana pool.
• Mana cost per 100 units traveled: 10 + 1% of total mana pool.
• Instant cast abilities can be used while traveling.
• While using this ability, the Storm Spirit is invulnerable.
• This ability destroys trees.